The next step is to create a bump for my skin, this will give it the effect or texture, and unflatten it.
to get this effect, i first went back tophotophop and opened by skin again, i then made a new layer, i changed the background to grey, i then went to filter, other, and then high pass.
this will give the bumpy effect, however there will be outlines along the edges, to counter this, use the stamp tool and remove the boarder.
once this was done, i went back to 3ds max and added this to my bump material.
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