Thursday 21 October 2010

i almost forgot to talk about my eyes, i used the original image, and took my own eyes, i then turned theis into a material and added it to my eyes.
This is my final render, including the hair.


this is the view i had while maeking the hair, to start with, i had a massive affro, i then used the cut tool and cut it all down to the correct lenght, and then brushed it all in teh right directions.
this is the final model, all that needs to be added is hair.
this is my specular layer, i've made the forehead lighter, along with the top of the nose, eye, cheeks, chin, lips and around the jaw. now when i add this to my material, only the parts that are white will be shiney, all the black parts will not.
at the moment, if i add any kind of specular level, this is the result, the whole head goes shiney, i need to tell the 3ds max, which parts need to be shineyand which parts are not.

to do this i'll go back to photoshop and produce a specular layer, whihc i will then bring back and add to this.
The next step is to create a bump for my skin, this will give it the effect or texture, and unflatten it.

to get this effect, i first went back tophotophop and opened by skin again, i then made a new layer, i changed the background to grey, i then went to filter, other, and then high pass.

this will give the bumpy effect, however there will be outlines along the edges, to counter this, use the stamp tool and remove the boarder.

once this was done, i went back to 3ds max and added this to my bump material.