
after this, i had to press "fit" and "align X" this produced a square around the ear.
i then clicked "pelt", and the following image apears.
this will basically pull the polygons apart, until it is a flat shape.
to start with, i selected the vertex in teh circle around my ear, and then scaled them rough until it was 2x the size, i then increased the "simulation samples to around 15 and pressed "start pelt"
the result is teh ear being pulled in every direction until it is flatterned.

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